Super Monkey Kong (Images courtes Steven Read and Evil Mad Scientist Laboratories)
By Andrew Liszewski

I don’t know what I find more surprising here, the fact that someone thought they could make a playable version of Donkey Kong on the Meggy Jr’s 8×8 RGB LED display, or the fact that someone succeeded in making a playable version of Donkey Kong on the Meggy Jr’s 8×8 RGB LED display. That ‘someone’ would be software artist Steven Read who mentions on his site that the 3,000 lines of code that went into Super Monkey Kong compiled down to a mere 14K, which is the maximum size for the Meggy’s AVR microcontroller.

And while the screenshots I’ve included give you a rough idea of what it’s like to play Super Monkey Kong, you’ll want to head over to Steven’s site where he’s included a video of the game in action.

[ Super Monkey Kong ] VIA [ GameSetWatch ]

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