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Tag Archives: Virtual Reality

Google’s Next VR Device

Google Cardboard

The following article is brought to you by The Tech Info Group. -Ed

Google launched its Cardboard virtual reality headset designed as a cost-effective introduction to virtual reality. At less than $30, users with a smartphone could experience VR without spending a small fortune. More powerful devices like the Oculus Rift and HTC Vive will cost over $500 upon release after all. Cardboard is a simple contraption made from cardboard, lenses, and a rubber band.

Features and Specs
Perhaps the best feature of Google Cardboard is its absolute simplicity. Aside from two lenses and rubber bands, Cardboard is made from cardboard cutouts. Pre-built kits can be purchased online from various retailers. DIY-oriented individuals can craft a Cardboard unit from a random box, though. From there, a smartphone is positioned in the device, and users can experience virtual reality on a budget. Nothing is more simple than Cardboard.
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Deal of The Day: 32% Off On Innori Virtual Reality Headset


Looking for gifts, it may occur to you that it would be cool to let a loved one experience virtual reality. There’s lots of ways to accomplish this, including the eagerly anticipated Oculus Rift. But until that comes, there’s stuff like the Innori Virtual Reality Headset that lets you use your smartphone to accomplish pretty much the same thing.

Pop your smartphone into this headpiece and say hello to your new reality. You’ve never played video games or watched content like this before, but finally the future is here. It’s immersive, exhilarating, and most importantly, crazy easy to use. Once your phone is inside, you strap the device onto your head and adjust the proximity. Then sit back, relax, and jump in head first.

– Adjustable straps maximize comfort & optimize viewing experience
– High-quality lens technology keeps images pure & distortion-free
– Viewing angles range up to 98-degrees in either direction
– Adjustable features allow you to easily adjust distance & size of images

Normally you’d have to pay $50 for this, but it’s $33.99 with today’s deal.


[ Get The Innori Virtual Reality Headset ]

Keep Talking And Nobody Explodes: A Virtual Reality Game


So it looks like the time is ripe for virtual reality once again. The Oculus Rift started this latest wave of interest, but it’s now been picked up from several other companies, like Samsung. That’s all well and good, but once you acquire a VR headset… what do you do with it? Well, you could eventually play this cool game called “Keep Talking and Nobody Explodes”, by Steel Crate Games, a small Ottawa-based team of indie developers. How does it work?

One player puts on a virtual reality headset and finds themselves trapped in a (virtual) room with a randomly generated (virtual) time bomb. On the bomb are a variety of puzzles that need to be solved – but this player has no idea how to solve them. Instead, they must rely on their friends in the real world who have the manual describing how to solve all sorts of puzzles. The catch is that each side doesn’t know what the other sees. Now it’s up to everybody to communicate what they see clearly and quickly – did we mention there’s a bomb? It gets loud, it gets tense, but keep talking and maybe, just maybe, nobody explodes.

You might think the game would get old quick, but the developers insist that the random nature of each new puzzle, as well as the dense manual packed with reams of information would give the game enormous replay value. We’d like to believe them but we’re not sure when we’ll get a chance, nor for how much. It’s being developed for the Oculus Rift and the Samsung Gear VR. Still, it’s an interesting concept and we’ll circle back in a few months to see where things stand.

[ Product Page ] VIA [ TheAwesomer ]

Immersis Turns Your Entire Room Into A Giant Projector Screen


This is a really cool product. It’s basically a projector that analyses your room and projects in 180 degrees so that the image looks right from your point of view. This means the entire room in front of you becomes the environment that is normally just projected onto the small rectangle of your television. It’s virtual reality minus the headset! It’s turning your entire room into a giant projector screen!

By carefully analyzing the angles and protrusions in your room, Immersis is able to automatically calibrate the image it projects, creating an immersive effect unlike anything else out there. And the best part is that it’ll work with any true 3D game. The company behind the product, Catopsys, has already created a plugin that allows Immersis to work with any game that uses the Unity 3D engine. And there’s a beta for Unreal Engine. What’s more, they’re releasing the SDK so that developers can quickly and easily make their games compatible with the product.

It’s not limited to gaming though. Panoramic photos can be displayed and enjoyed without having to pan. 360° cameras typically require either a VR headset or special software to let you explore the available imagespace. With Immersis you will be “able to experience as a group all of your sport accomplishments, your vacation memories, as never before.”

It sounds awesome, and if it works as promised, could be worth the $1,150 asking price. Yes it’s steep, but that’s as close to the forefront of innovation as it gets.

[ Project Page ] VIA [ Technabob ]

Dexmo Exoskeleton Lets You “Feel” Virtual Objects


With the success of the Oculus Rift, we’re currently seeing a renaissance of interest in virtual reality (yes, for you young’uns out there, were was a VR craze back in the mid-90’s). Not only are companies like Sony launching themselves into the fray, a ecosystem of VR-related peripherals is apparently being built. The Dexmo Exoskeleton by Dexta Technologies, pictured above, is a perfect example. It’s an input-output device that attaches to your fingers and wrists and not only tracks their position, but is able to stop their movement when the virtual object you’re trying to grasp is actually gripped, letting you actually feel it. It’s a force-feedback VR controller, basically, and yes, it’s probably not the first such device hitting the scene. It is, however, the first seemingly affordable one, with a basic input-only version going for a $65 pledge. The more complete version does cost a more hefty $159, but that’s still somewhat reasonable for what it is. There is a catch, however, and that’s the fact that only the index finger and thumb receive force feedback, allowing you to pinch, rather than properly hold objects. Perhaps 5-digit feedback will be included in the next generation of the device, but for the early adopters out there, Dexmo seems like a great way to expand your VR explorations.


[ Project Page ] VIA [ ]

Sony May Kick The Oculus Rift In The Gonads


Virtual reality made an early attempt at adoption in the mid 90’s; those of you old enough will remember the clunky helmets, the terrible lag and awful resolution. No wonder it failed. Now with the work being done on the Oculus Rift, there’s hope that the second wave of that tech will catch on. But as awesome as the Oculus Rift is, there are still many obstacles in the way of its mainstream adoption. Sony may have put yet another roadblock in the form of its Project Morpheus. This is going to be Sony’s own attempt at one-upping the Oculus. Whether the device itself is superior in the end doesn’t really matter, since the fact that Sony’s peripheral will be native to the console means it’s much more likely that developers will code around it over the Oculus. Yes, that does mean VR wars are shaping up, but we’re a little worried for Oculus. What does Project Morpheus have in the bag?

    1080p display
    1000Hz motion detection
    Only one headset at a time is supported
    Headset is currently connected to the PS4 by a 5-meter wire
    Positional/rotational head tracking
    Tracking is handled by the same camera that tracks PS4 Move controllers
    It works for people with glasses
    Content pushed to the Morpheus can be mirrored to a TV, but it sounds like it can handle asymmetric gameplay (different things on each screen) as well.
    An “Open air” design prevents the lenses from fogging up. (It’ll be interesting to see how they prevent light leaking in)

As for when this is ready for prime time? At this point it’s anyone’s guess.

[ Techcrunch ] VIA [ GeeksAreSexy ]

Virtual Reality Is Suddenly Cool Again With The Oculus Rift

Those of you old enough might remember the short period in the early 90’s when everyone went crazy over virtual reality. It was the future! Only the future was very heavy, uncomfortable, had terrible lag and eventually fizzled out like so many other futuristic technologies that were supposed to “change the game.” But everything old is new again, and the Oculus Rift is a renewed attempt at bringing virtual reality back. This time around however the technology is nowhere near where it was in the 90’s; processors are faster, screens’ resolutions higher, materials cheaper and lighter. So maybe the Rift stands a chance. It’s a 220g (about 0.5lbs) visor with an immersive, stereoscopic 110 degree diagonal display. This means that you don’t actually see the screen: you’re immersed in the image. Also the sensors for head tracking are advanced enough that latency is ultra low, allowing you to move your head in all six axes and have the image follow in front of your eyes, and not slightly behind.

What’s perhaps better is that this isn’t a quirky project by some dude in his basement. Palmer Luckey, the creator of the Rift, has the backing of several industry big wigs like John Carmak from IdSoftware, Gabe Newell from Valve, Cliff Blezinksi from Epic games and higher ups at Gaikai and Unity. They’ve all tried the prototype and they all got excited and will develop for it. So right now you can pre-order your own Oculus Rift from Kickstarter for $300. It comes with a copy of Doom 3 BFG, the first game developed for it and should ship in December of this year.

Hit the jump for links and a video.

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Guy Fits A Working LED In A Contact Lens, Tries It On

By David Ponce

A few weeks ago we reported on a group of researcher’s successful attempt at putting a single pixel inside a contact lens, fitting it on a rabbit and having the rabbit happily snacking on carrots minutes after the experiment. We saw it as the firstearly prototypes of what we hope will be contact lens VR. But YouTube user Ben Krasnow (username bkraz333) was watching and apparently figured “hey, I can do this! Only with an LED…” In the video below you can see how he coils metal wires, solders them onto an LED, sandwiches them between two soft contact lenses, fuses them together with hot pliers and yes, puts the contraption on his eye. Squirmy viewers shouldn’t look, although nothing bad happens. Matter of fact, it works. There’s a bunch of electrical engineering speak that we can’t quite piece together, but the short of it is he’s using inductive coupling to light up the LED and make it flash a few times a second.

But there’s also interesting talk of the current limitations to such a system, such as the need to focus the light onto the retina and how if ever this were to become a functioning display, each pixel would have to focus individually

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GDC: VirtuSphere Hamsterball VR Gaming

By Evan Ackerman

If you’ve been reading OhGizmo for the last 5 years, you might recognize VirtuSphere from this 2005 post. Since then, not too much is different, besides that VirtuSphere seems to be trying to open up to a new market that’s not the US Army or NASA: gamers.

VirtuSphere is at GDC hoping that someone will step up and port some worthwhile games to their system. Like, you know, Halo 3. Meantime, what they have in the works is a gameshow that (as far as I can tell) involves two people in two VirtuSpheres trying to virtually kill each other or something. If you want to try one of these out, you’ll be able to find it in the Excalibur in Las Vegas in about a month, or if you just can’t wait, expect to pony up about $55,000 for one of your own.

[ VirtuSphere ]