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Tag Archives: console

CES 2014: CyberPowerPC Unveils Customizable Steam Machines

CyberPowerPC Steam Machine

Who doesn’t love announcements about new Steam Machines? Not just upgraded models, but fully-customizable ones that you can tweak and modify to your liking at that. CyberPowerPC made the announcement at CES 2014, with prices starting at $499. The gaming consoles (or is it gaming PC?) will feature Bluetooth connectivity, WiFi, USB 3.0, 8GB of RAM, and will come with a Steam Controller.

Steam Machine A, which is the cheaper of their new offerings, is equipped with a 3.9GHz A6 CPU from AMD and a 2GB Radeon R9 270 graphics card, which should be enough to run most games without a hitch. Meanwhile, Steam Machine I, which is the higher-end model, comes built with 3.5GHz Core i3 and NVIDIA GeForce GTX 760 graphics. The former starts at $499, while the price for the latter starts at $699.

VIA [ Engadget ]

OUYA: The Gaming Revolution Will Be Televised

By David Ponce

This could be big. The above gaming console currently raising funds on Kickstarter is off to something special, raising a record setting $1 million in less than 12 hours and still climbing. As of this writing, 20,000+ backers have pledged over $2,500,000 to make it a reality… and there’s still 28 days left. What’s all the fuss about? This project kicks ass, is what! Designed by none other than Yves Behar (of One Laptop Per Child fame), the Ouya is a $99 Android-based, big muscle, open source gaming console with a fantastic looking controller. It promises to bring a breath of fresh air to console gaming, and we… believe they just might pull it off. With internals consisting of a Tegra 3 CPU, 8GB of storage, 802.11n WiFi, Bluetooth 4.0, a USB 2.0 port and an SD card slot, the device will certainly have the muscle to handle anything developers throw at it. And given the excitement the project is generating, there clearly seems to be a demand for something like it. See, there’s a lull in the life cycle of the more established consoles; no one knows when the next Playstation or Xbox will be released… but if all goes well, the Ouya will ship in March of next year. The project is open to independent developers with the SDK being freely distributed, and every game will have a free-to-play aspect. It’s part of the ethos of the project.

And while no launch titles have yet been announced, there’s a good chance Sony and Microsoft will get their asses handed to them. While the Ouya is not meant to go head-to-head with the Big Three, it has the potential to get more than small indie developers on board; with the kind of demand that is being demonstrated right now, there just might be some big name devs perking their ears up.

Quantities are unfortunately limited, so hurry up and place your order now if you’re interested. Hit the jump to see a video about the Ouya and links.

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GDC: Sony PlayStation Move Motion Control System

move1

By Evan Ackerman

One of the biggest announcements at this year’s Game Developers Conference here in San Francisco is the Move, Sony’s new motion control system for the PlayStation. It’s generally similar to the Nintendo Wii, in that you hold a thingy, and something attached to the game console watches that thingy (in this case, it’s the PS Eye camera), and can tell where the thingy is being moved and translate that motion into in-game actions. Here’s the thingy in question:

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More, including hands-on impressions and video, after the jump.Continue Reading

GDC: Power Gig Music Game Features Real Guitar Controller

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By Evan Ackerman

Guitar Hero and Rock Band are fun games, but after you master them, you’re left with little more than a staggeringly useless talent for pushing little plastic buttons. Game developer Seven45 Studios is aiming to change all that by partnering up with instrument manufacturer First Act to create a music game for the Xbox 360 and PS3 that uses a real, playable six string guitar as a controller. Plug it into a console, and it’s a control. Plug it into an amp, and it’s a guitar.

The game is called Power Gig: Rise of the SixString. I got a brief demo at GDC yesterday, and while they wouldn’t discuss the game itself in a ton of detail, we did get a good look at the hardware. The big draw, of course, is that it’s a real guitar that you get to play with. The only difference between the controller and a normal guitar are the additional buttons on the body (to duplicate the full functionality of a game controller) and a special string dampener that pops up to keep the strings from vibrating too much when you’re playing the game, since it would confuse the sensors. Otherwise, all of the clever stuff is internal, and the guitar can sense both string movement and finger position.

Seven45 stresses that this is not an education game: it’s not designed to teach you how to play the guitar. That said, as you get comfortable with the game, you do slowly learn the fundamentals of playing the instrument, and as you crank up the difficulty, the game will demand more real world skill from you. And it’s not just about playing the guitar, either: the game is somehow adventure based, and part of the storyline includes teaching you how to tune yourself and change your own guitar strings (spare strings will be included).

There are a lot of things still to be finalized, including song content, but as far as pricing and availability goes, look for Power Gig sometime this fall at a price that will be “competitive with other game band packages.” If the gameplay stands up to similar titles as well, the choice is going to be an easy one: why get a game that includes a fake guitar and teaches you to push plastic buttons, when you could get a game that includes a real guitar and teaches you how to play it, instead.

[ Power Gig ]

Happy 7th Birthday Sony PS2!

Sony PS2 Consoles (Image via Sony)
By Shane McGlaun

Today the Sony PS2 turns seven years old. Since the PS2 was introduced on October 26, 2000, Sony has sold 120 million PS2 consoles. That is only a drop in the bucket when compared to the amount of PS2 software Sony has moved at a whopping 1 billion pieces. The PS2 continues to be a popular choice for console gaming even with newer systems like the Wii, Xbox 360 and PS3 on the market.

The PS2 also helped establish the DVD format with its ability to play DVD movies as well as video games. Sony is trying this same trick with the PS3’s Blu-ray player with less success. Sony says it originally planned the PS2 to have a 10-year lifespan and with the way the console continues to sell, Sony says the PS2 may exceed its life expectancy. The PS2 currently has a library of almost 1500 games and that number is expected to grow with 160 titles coming for the PS2 between now and March 2008.

VIA [ Sony ]