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The Games We Played – Impossible Mission (C64) – “Another Visitor… Stay A While… Staaay Forever!”

The Games We Played – Impossible Mission (C64) – “Another Visitor… Stay A While… Staaay Forever!”

Impossible Mission (Image courtesy MobyGames)
By Andrew Liszewski

The Commodore 64 had it’s share of frustratingly difficult games, but none were as aptly named as Impossible Mission. I’m sure I would have had a bit more success with the game if I had access to the instruction manual, but since my copy of the game was probably a copied copy of a friend’s copied copy, the original manual was at least 10 steps removed from me. Needless to say I never even made it close to finishing it.

In the game you play as a secret agent tasked with stopping Professor Elvin Atombender’s evil plans by infiltrating his maze of a lair and collecting various puzzle pieces that will eventually give you access to the computer in his main control room. Some of the rooms you visited had a lab motif, while others were clearly bedrooms with furniture like dressers and beds scattered about, but they all seemed to be designed by an architect with a fetish for 2D platform games. I mean it’s a great design if you’re trying to trip up a secret agent, but imagine the poor chap who has to navigate the room seen below on his way to bed each night. Oh, and did I mention that the majority of the rooms were filled with robot henchmen that could shoot electricity? Yeah, that didn’t make things any easier.

Impossible Mission (Image courtesy MobyGames)

At most I think I maybe solved 2% of the game’s puzzle, but I still played it quite a bit, not because it was fun or challenging, but because I was oddly fascinated with Impossible Mission’s synthesized speech. As a kid I was pretty blown away that my C64 could actually talk, just like the computers I saw in the movies, and if you mention Impossible Mission to anyone who had a C64 (or one of the many consoles and computers the game was available for) I guarantee their first response will be to quote Professor Elvin Atombender’s famous ‘Stay A While’ greeting from the start of the game. Your character also had a rather entertaining scream whenever he fell down a hole, and I purposely sent many a secret agent to their doom just to hear it again and again.

And if you were a big fan of Impossible Mission and have been hankering to try it again, I highly recommend picking up the version released for the Nintendo DS last year. While you can play a modernized version of the game with improved graphics, it also includes the original version of the game in all of its 1984 graphics glory. (The way it should be played.)

[ MobyGames – Impossible Mission ]







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